GUI --- - Fixed menu `size` field: values are now row counts (3–6), not total slot counts. - Compacted all menus: Main Hub (4 rows), Admin/Stats/Settings (3 rows), paginated browsers (5 rows). - Schematic Browser: fixed schematic clicks doing nothin...
Read More
Latest Changelogs
- YamlGuiScreen: handleSlot() is now invoked for all clicks, including slots with dynamically placed items that have no static ItemConfig in gui.yml. This fixes schematic/room/contract cards that were placed via set() in Java but ignored...
Read More
- Added scaling-drain: your RPG stat (strength by default) offsets how much inventory weight hurts stamina. Heavy load + low stat = more drain; high stat = you carry it better. Turn on with `scaling-drain.enabled: true` in weight.yml (needs Placehol...
Read More
Support for 26.1.2 Support for MMOCore/MythicLib newest system Fixed a bunch of issues and changed the overall design Enhanced GUI for class selection
Read More
- Fixed the body of all Towers, it was a "projectile" that couldn't be centered anymore. I changed it to particles, but with matching coloring. - Changed the item throwing targeter from "@Forward{f=10;uel=true}" to "@TargetLocation" - Changed the pa...
Read More
Fixed shutdown task scheduling race causing IllegalPluginAccessException during plugin disable.Added safer shutdown handling for autosave and batch save flows.Improved recurring task shutdown logic to prevent duplicate cancellation and re-entry issue...
Read More
New headline feature: Sigils 1. Added a brand new custom progression currency called Sigils. 2. Added admin commands to manage Sigils: /sq sigils give <player> <amount> /sq sigils take <player> <amount>...
Read More
- Added a global stamina UI on/off switch (`ui.enabled`) so you can hide all stamina bars and chat UI for everyone from one place. - Added the same UI master switch to the admin Features GUI, so you can toggle it in-game without editing files. - Spl...
Read More
- Sprinting and stamina lock now feel much more solid, with better lock/unlock behavior and less sprint abuse at low stamina. - Combat stamina is easier to balance thanks to separate PvP/PvE multipliers, in-combat regen control, and cleaner winded t...
Read More
V1.0.1 - command: Fixed objectives not progressing; commands are matched without leading slash (subcommands supported). - placeholder: Fixed objectives not updating; polls PlaceholderAPI every second when installed. - explore_biome: Biome matching u...
Read More
- Updated all mobs to use the new "Type" field instead of the old "MobType" (required for latest MythicMobs) - Fixed outdated damage types: ICE is now FREEZE, removed MELTING and AIR (no longer valid in MC 26+) - Ironspire Overlord now has a boss ba...
Read More
- Projectile and throwable stamina costs are in. Shooting a bow, crossbow, trident, or throwing snowballs, eggs, ender pearls, potions, experience bottles, firework rockets, and fishing rods will now drain stamina. Every single item type has its own...
Read More
- Now OP are fully ignored again - When a player was using flight (not elytra), they was still using stamina - Added per-player max weight via permissions (soapsstamina.maxweight.<amount>) - Added scaling max weight via PlaceholderAPI (e.g. le...
Read More
- Changed the default UI to be "BOSS_BAR" - Fixed a flashy issue with the action bar - Added biome-based stamina drain — cold and hot biomes drain stamina faster - Added freeze effect in cold biomes (snowflake overlay) - Added sweat particle effect ...
Read More
- Added digoutofground to Tharkon minions - Fixed "Sniper Skeleton" shooting straight into ground
Read More
- Tested with Paper 1.21.11 - Tested with MythicMobs Premium 5.11.2 - URL in packinfo changed to SoapsUniverse.com. - Removed "- effect" from all effect skills - Added a new skill "HEROBRINE_BEHIND_PLAYER", will teleport behind a pla...
Read More
Powerful new Weakness System: Before each dungeon run, players vote on special weaknesses that make the challenge harder for extra rewards. Choose from 17 unique weaknesses, including No Jumping, Lingering Poison, Darkness, Short Reach, Heavy Gravit...
Read More
Fixed a bug where Floor 1 would spam spawning and despawning mobs, caused by the game trying to spawn more mobs than available spawn points. Fixed console spam with repeated errors (IndexOutOfBoundsException) flooding the server log during gameplay. ...
Read More
Adding new schematic floors to a room that already has floors no longer overwrites existing ones. Floor numbering now correctly continues from where you left off. You can now reopen the schematic browser at any time during floor setup by holding Shif...
Read More
Mobs that belong to a room are now fully despawned when all players die or the session ends. Any leftover entities inside the room bounds get cleaned up too, so you won't find random zombies hanging around after a failed run. Block protection is...
Read More
- Tested with Paper 1.21.11 - Tested with MythicMobs Premium 5.11.2 - Fixed the "Tower Shop" long health if being damaged - Fixed "Tower Shop" in general, it didn't work
Read More
- Tested with Paper 1.21.11 - Tested with MythicMobs Premium 5.11.2 - Decreased spawning chance for "RANCIE_PIG" - Decreased spawning chance for "Lucky Villager"
Read More
- Tested with Paper 1.21.11 - Tested with MythicMobs Premium 5.11.2 - The item "DIMENSIONAL_TEAR" wasn't even used, not it is - before you should right-click with your hand to activate the portal, now it requires you to craft this "DIMENSIONAL_TEAR"...
Read More
- Tested with Paper 1.21.10 - Tested with MythicMobs Premium 5.11.1 - Tested with FastAsyncWorldEdit-Paper-2.14.4 - Fixed "CR_OVERKILL_DETECTION" threw errors in console
Read More
Fixed a bunch of enchantment issues with the incorrect names after last update
Read More