https://www.docs.soapsuniverse.com/changelogs/
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- Herobrine now keeps hunting after you fly or teleport far away - He teleports back near you instead of getting stuck unloaded - Prefers chasing survival players when catching up - Fun / ambient abilities happen much more often during hunts - Comba...
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- Fixed Coolant overwriting its own upgrade level on spawn (now uses a separate fire-resistance amp) - Fixed Electric range so upgrades no longer nerf placed towers - Fixed Haunted L2/L3 spawning with L1 lifetime and range - Poison effect level and ...
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- Fixed Herobrine not always spawning as the real mob after the 3-minute wait - Spawn wait is now 3-5 minutes with random creepy whispers during the stalk phase - Opening spawn messages are now randomized instead of always the same line - Added spaw...
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- Added Creaking entity - Added Parched, Camel Husk, Zombie Nautilus, and Zombie Horse (Mounts of Mayhem / Paper 26.1.2) - Added Warden, Wither, and Ender Dragon (drop tables already existed; mobs were missing) - Added drop tables for Parched, Camel...
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- Ragnis Tharkon: added close-range heat pulse, ember burst, and hit rebuke so melee feels less empty - Ragnis Tharkon: fixed lava geyser dummies and Ignis minions doing little or no skill damage - Ragnis Tharkon: fixed flying firebolts missing thei...
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- Fixed Ice and Water ring/rotation ranges that used broken dash syntax (same class of console angle warnings as Gorgon) - Ice Bender misc rename: ICE_FROST_NOVA was colliding with Class Skills ICE_FROST_NOVA (packed-ice fountain spam) - renamed to ...
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GUI --- - Fixed menu `size` field: values are now row counts (3–6), not total slot counts. - Compacted all menus: Main Hub (4 rows), Admin/Stats/Settings (3 rows), paginated browsers (5 rows). - Schematic Browser: fixed schematic clicks doing nothin...
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- YamlGuiScreen: handleSlot() is now invoked for all clicks, including slots with dynamically placed items that have no static ItemConfig in gui.yml. This fixes schematic/room/contract cards that were placed via set() in Java but ignored...
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- Added scaling-drain: your RPG stat (strength by default) offsets how much inventory weight hurts stamina. Heavy load + low stat = more drain; high stat = you carry it better. Turn on with `scaling-drain.enabled: true` in weight.yml (needs Placehol...
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Support for 26.1.2 Support for MMOCore/MythicLib newest system Fixed a bunch of issues and changed the overall design Enhanced GUI for class selection
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- Fixed the body of all Towers, it was a "projectile" that couldn't be centered anymore. I changed it to particles, but with matching coloring. - Changed the item throwing targeter from "@Forward{f=10;uel=true}" to "@TargetLocation" - Changed the pa...
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Fixed shutdown task scheduling race causing IllegalPluginAccessException during plugin disable.Added safer shutdown handling for autosave and batch save flows.Improved recurring task shutdown logic to prevent duplicate cancellation and re-entry issue...
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New headline feature: Sigils 1. Added a brand new custom progression currency called Sigils. 2. Added admin commands to manage Sigils: /sq sigils give <player> <amount> /sq sigils take <player> <amount>...
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- Added a global stamina UI on/off switch (`ui.enabled`) so you can hide all stamina bars and chat UI for everyone from one place. - Added the same UI master switch to the admin Features GUI, so you can toggle it in-game without editing files. - Spl...
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