- Powerful new Weakness System: Before each dungeon run, players vote on special weaknesses that make the challenge harder for extra rewards. Choose from 17 unique weaknesses, including No Jumping, Lingering Poison, Darkness, Short Reach, Heavy Gravity, and more. Can be disabled.
- Weakness voting: Players are presented with random weakness options (plus “No Weakness” if enabled) and vote for the one to play with. The most-voted weakness is applied to all players for that run. Can be disabled.
- All-new Reward System: Completing a run with a weakness now grants boosted, fully customizable rewards based on the selected modifier. Reward commands support placeholders for player, room, time, kills, and floors. Can be used with global rewards.
- Victory celebration delay: After clearing the final floor, players enjoy a configurable celebration period (default 3 seconds) with fireworks, sounds, and titles before being teleported out.
- New “Celebrating” session status: Players are protected and can enjoy the victory effects before being teleported.
- Floor removal bug fixed: Floors are now always removed correctly after clearing, even if a sound fails to play.
- Sound system improved: Sound config values now accept both Bukkit enum names and Minecraft resource keys, fixing compatibility issues.
- GUI menus polished: All navigation buttons and menu colors are now fully consistent and easier to read.
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