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SoapsFloor - UPDATE - 1.0.3

  • Fixed a bug where Floor 1 would spam spawning and despawning mobs, caused by the game trying to spawn more mobs than available spawn points.


  • Fixed console spam with repeated errors (IndexOutOfBoundsException) flooding the server log during gameplay.


  • Fixed dead players still receiving in-game messages (like floor cleared, mob updates) after dying and respawning.


  • Fixed mobs occasionally spawning on top of walls or floating in mid-air instead of on the floor.


  • Fixed players respawning at their bed or world spawn instead of the room's exit or entry point after dying.


  • Fixed spectating players being teleported to world spawn instead of staying inside the room to watch.


  • Fixed spectators getting permanently stuck in the session when the last active player leaves, with no way to get out.


  • Fixed spectators being permanently stuck in Spectator mode even after the session ends, unable to return to normal gameplay.


  • Fixed victory screen teleporting players twice and recording their stats twice in the database.


  • Fixed the mob counter (boss bar / action bar) showing 0 mobs when delayed mob spawning is enabled, even though mobs are about to appear.


  • Fixed players joining an in-progress session being teleported into the destroyed starter room and falling into the void, and not seeing the boss bar.


  • Fixed the boss bar staying on screen permanently for players who leave a session mid-game.


  • Fixed a rare crash caused by session data being cleaned up too early while players are still being teleported out.


  • Fixed falling into the void teleporting players to world spawn instead of the room's exit point.


  • Fixed killed or disconnected players' mob kills being erased from the victory screen totals.


  • Fixed a potential server crash from modifying the player list while it was being read during session cleanup.


  • Fixed spectators incorrectly receiving floor commands (like giving items) and victory reward commands they shouldn't get.


  • Fixed spectators unnecessarily receiving invulnerability effects during floor drops.


  • Fixed dying during the waiting or countdown phase (before gameplay starts) incorrectly ending the entire session for everyone.


  • Fixed "floor cleared" messages sometimes appearing twice due to the mob death event and validation task both triggering it at the same time.


  • Fixed the game using a random player's location to determine the world, which could fail if that player was a spectator in a different world.


  • Fixed a rare edge case where a player's gamemode could fail to restore if the session ended at the exact moment they joined.


  • Fixed the "player joined the room" notification being sent to the player who just joined (they already see the welcome message).


  • Fixed new players joining during the waiting timer not being told how much time is left before the game starts.


  • Fixed creeper kills never counting toward any player's kill total on the victory screen.