- Fixed Herobrine not always spawning as the real mob after the 3-minute wait
- Spawn wait is now 3-5 minutes with random creepy whispers during the stalk phase
- Opening spawn messages are now randomized instead of always the same line
- Added spawn buildup effects (heartbeat, soul particles, fake lightning) before Herobrine appears
- Only one Herobrine can exist at a time - duplicate spawns remove themselves automatically
- Herobrine dummy now stays near players while stalking (helps timers stay reliable)
- Defeat messages are now randomized when Herobrine is killed
- Kill messages are now randomized when Herobrine slays a player
- Fixed server console errors from the fake join/leave skill
- Fake Herobrine scares rebuilt - clearer stare, jumpscare, or vanish behavior (max 2 fakes nearby)
- Removed broken skill mechanics that caused reload warnings
- Herobrine is now a fightable boss (100 HP, ~8-12 damage) instead of instant-kill
- Stalking and chase behavior no longer conflict at medium range
- Teleport skills fire less often and Herobrine appears behind players correctly
- Rebalanced random horror skills - less spam, fewer overlaps between similar effects
- Ominous whispers merged into one message pool (removed duplicate nearby message skill)
- Scream skill is sound-only; countdown and fake scares each feel more distinct
- Slower ability timers on the real Herobrine for a smoother, creepier pace
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