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Herobrine - UPDATE - 2.2.0

- Fixed Herobrine not always spawning as the real mob after the 3-minute wait

- Spawn wait is now 3-5 minutes with random creepy whispers during the stalk phase

- Opening spawn messages are now randomized instead of always the same line

- Added spawn buildup effects (heartbeat, soul particles, fake lightning) before Herobrine appears

- Only one Herobrine can exist at a time - duplicate spawns remove themselves automatically

- Herobrine dummy now stays near players while stalking (helps timers stay reliable)

- Defeat messages are now randomized when Herobrine is killed

- Kill messages are now randomized when Herobrine slays a player

- Fixed server console errors from the fake join/leave skill

- Fake Herobrine scares rebuilt - clearer stare, jumpscare, or vanish behavior (max 2 fakes nearby)

- Removed broken skill mechanics that caused reload warnings

- Herobrine is now a fightable boss (100 HP, ~8-12 damage) instead of instant-kill

- Stalking and chase behavior no longer conflict at medium range

- Teleport skills fire less often and Herobrine appears behind players correctly

- Rebalanced random horror skills - less spam, fewer overlaps between similar effects

- Ominous whispers merged into one message pool (removed duplicate nearby message skill)

- Scream skill is sound-only; countdown and fake scares each feel more distinct

- Slower ability timers on the real Herobrine for a smoother, creepier pace