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Elemental Classes - UPDATE - 1.4.0

- Fixed Void Rift pulled party/guild members.

- Fixed Void Singularity throwing errors in console.

- Fixed Void Abyssal Chain not healing on consume and the particles were off. Modifiers has been changed. There was also a bug in console when used.

- When stunned buy Void Chains, you can now look around, not move around.

- Void Singularity has been changed, not the effects but how it works. It will no longer pull players in party/guilds.

- Changed Earth Rage skill, it will now change attributes instead of using potion effects.

- Earth Slam got changed a bit.

- Removed some options in mmodamage skill that wasn't an option.

- Made Earth Earthquake size smaller.

- Removed a skill from Earth Quake Scatter, added more sounds and particles.

- Fixed Light Radiant Beam no longer displaying "This is an Ally" and resolved related errors.

- Improved Light Healing Aura performance and fixed an issue where the healing effect was not functioning correctly.

- Removed the "GLOW" mechanic from all usages due to frequent protocollib and mythicmobs errors.

- Light Illumination Burst updated: removed the "onDeath" skill. Now, when entities are hit by the projectile, they can be damaged and will also deal damage to nearby entities.

- Light Aurora Burst has been completely reworked for clarity and functionality. Now, you and nearby allies receive a speed boost, and nearby enemies take damage when close to you or your allies.

- Light Solar Flare does no longer target allies. The effect has been changed and there's been added sounds to it. Optimized it.

- Added more sounds to Lightning Spear, Lightning Magnetic Shield, Lightning Thunderclap Pulse.

- Fixed Water Whip. It gave allies slow effect. There was also errors in console when using it.

- Water Healing Surge has been rewritten. It works like a charm now. You can heal yourself + allies and enemies will be pushed back while healing.

- Water Tidal Wave has been adjusted and optimized.

- Water Aqua Glide has been adjusted. Water will no longer start in the air.

- Water Shield has gotten more effects and sounds.

- Fixed inconsistency with Fire Fireball not dealing damage reliably on impact with entities. The projectile behavior has been adjusted for improved performance.

- Fire Blaze Aura threw a bunch of errors in console, that has been fixed.

- Fixed Fire Fire Shield not working with allies; now, enemies are knocked back and allies receive resistance.

- "This is an Ally". has been removed from all skills that has it, I feel it was useless.

- Added more effects to Fire Inferno.

- Added more effects and sounds to Fire Fury Slash.

- Improved consistency of Air Wind Walk when targeting enemies; previously, it sometimes failed to deal damage. Added LEVITATION when hit.

- When using Shadow Cloak on allies, it would throw errors in console, that's fixed.

- Dark void Storm has been completely rewritten.

- Added more effects and sounds to Dark Abyssal Tether.

- Fixed a particle rgb error when using Toxin Class.

- Toxin Corrosive Cloud has been optimized. You can now dash forward or backward depending on whether you are sneaking when activating the skill.

- Ice Frostbolt has been changed, new effects.

- Ice Frozen Barrier has been rewritten, it's no longer blocks, but particles looking like snow.

- Ice Icy Winds got new effects and sounds.

- Ice Frost Nova had a makeover, looks so much better.

- Ice Glacial Ice has been rewritten, it was too broken, but it still stuns entities.

- Ice Glacial Shatter now functions as intended.