- Ragnis Tharkon: added close-range heat pulse, ember burst, and hit rebuke so melee feels less empty
- Ragnis Tharkon: fixed lava geyser dummies and Ignis minions doing little or no skill damage
- Ragnis Tharkon: fixed flying firebolts missing their impact end skill
- Ragnis Tharkon: slightly raised melee damage scaling by party size
- Ragnis Tharkon: doppelganger clones now use proper scaled melee damage
- Ragnis Tharkon: rolled back aggressive movement changes that were breaking aerial skills like Levitator
- Ragnis Tharkon: added stance-safe misc pressure (cinder ring, pressure bolt, scorch zone)
- Ragnis Tharkon: light polish on misc pressure - less overlap, softer knockbacks, clearer feedback
- Fixed End Zombie/Skeleton shield orbitals using broken random spin ranges (console spam)
- Gorgon: fixed Axecision Wrath axe throws using a broken random angle (was spamming "Invalid angle expression: 0-360" in console)
- The Greatest Knight: fixed turret summon item spray amount range so it rolls correctly
- The Greatest Knight: locked minions as baby zombies (AgeLock + Scale 0.45) so they stay small and feel like minions
- The Greatest Knight: turrets remade as small baby husks with body/leg particle frame, cyan FX, amethyst/beacon sounds, and crystal glass projectiles
- The Greatest Knight: turret spawn radius mixed close/mid/far so they no longer always appear far away
- The Greatest Knight: turret shots now fire from the head height
- The Greatest Knight: added knight misc skills - shield bash, blade sweep, charge, judgment lightning, and aura pulse
- The Greatest Knight: polished existing skills with sounds, cyan gradient messages, and clearer phase/victory text
- The Greatest Knight: minions gained grounded movement skills (pounce, lunge, hop, skitter) without sky-high jumps
- The Greatest Knight: boss, minions, and turrets now track targets much better (look skills + look before attacks/shots)
- The Greatest Knight: fixed minions freezing in place after look AI goals wiped default zombie chase pathfinding
- The Greatest Knight: fixed Invalid entity rotation NaN spam from look skills when spawned on top of the player
- The Greatest Knight: added signature skills Stormblade Salvo, Oathbreaker Crucifix, and Phantom Duelist (nested phases, projectiles, phase 1/2 variants)
- The Greatest Knight: polished older skills into a cohesive kit - stance locks so heal/signatures/casts don't collide, charge only on timers, phase-aware forcepull/minions/turrets
- The Greatest Knight: bolt rethemed to cyan trails/sounds with cooldowns; minion summon shortened and cyan-themed (no dirt/gravel channel)
- The Greatest Knight: scaled heal burst, minion erupt, forcepull, and turret shot damage by party size; damage vars refresh on phase heal
- The Greatest Knight: victory always unloads the force-loaded chunk; look/combat idle only while in SPAWN_1/SPAWN_2
- The Greatest Knight: minions, turrets, and phantoms are cleaned up when the boss dies
- The Greatest Knight: turret summons fixed to reliably spawn near the boss (was often failing with RLNC chances)
- The Greatest Knight: after the phase heal he goes mad - much faster skill timers/cooldowns and slight Speed, still fully attackable
- The Greatest Knight: rewrote fight messages to sound like the Knight
- Gorgon: death cleanup for Grimfang/Grotshak/Matuk/Mites moved into win skill (always runs, larger radius); win no longer gated by targetwithin
- Gorgon: rewrote spawn/minion dialogue to short venomous first-person lines
- Ragnis Tharkon: adds Ignis minions, doppelgangers, and lava dummies cleaned up on death; win no longer gated by targetwithin
- Ragnis Tharkon: rewrote skill and spawn messages to punchy fire-warlord callouts
- The Eye: boss Scale 2.8; minions locked as baby zombies (AgeLock + Scale ~0.4) so they read as small adds
- The Eye: Novabeam remade into 3 telegraph-then-burst volleys (sidestep between lines) instead of a continuous undodgeable beam
- The Eye: polished spawn intro, eruption telegraph, stunburst, minion summon, heal refresh, and turret look/NaN safety
- The Eye: death cleans up exploder/turret/fighter/tornado minions in a wide radius
- The Eye: added Singularity Gaze
- The Eye: cleaned filler/debug comments across the pack (same cleanup as other bosses)
- The Eye: Scale 2.2 baby husk + no gravity hover so hitbox matches the floating eye; spawn/turret/beam projectile origins retuned
- The Eye: switched from scaled husk to Size 4 slime so the hitbox is a floating cube matching the eye (no tall invisible body under it) (once after heal, under 50%) - title countdown, marked ground zones, near-eye pressure, heavy blast
- Fixed droptable command drop that caused console errors — replaced with direct gold_block item drop
- Fixed example setlevel ranges that used broken dash syntax instead of to-ranges
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