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Custom Mobs - UPDATE - 3.5.0

- Ragnis Tharkon: added close-range heat pulse, ember burst, and hit rebuke so melee feels less empty

- Ragnis Tharkon: fixed lava geyser dummies and Ignis minions doing little or no skill damage

- Ragnis Tharkon: fixed flying firebolts missing their impact end skill

- Ragnis Tharkon: slightly raised melee damage scaling by party size

- Ragnis Tharkon: doppelganger clones now use proper scaled melee damage

- Ragnis Tharkon: rolled back aggressive movement changes that were breaking aerial skills like Levitator

- Ragnis Tharkon: added stance-safe misc pressure (cinder ring, pressure bolt, scorch zone)

- Ragnis Tharkon: light polish on misc pressure - less overlap, softer knockbacks, clearer feedback

- Fixed End Zombie/Skeleton shield orbitals using broken random spin ranges (console spam)

- Gorgon: fixed Axecision Wrath axe throws using a broken random angle (was spamming "Invalid angle expression: 0-360" in console)

- The Greatest Knight: fixed turret summon item spray amount range so it rolls correctly

- The Greatest Knight: locked minions as baby zombies (AgeLock + Scale 0.45) so they stay small and feel like minions

- The Greatest Knight: turrets remade as small baby husks with body/leg particle frame, cyan FX, amethyst/beacon sounds, and crystal glass projectiles

- The Greatest Knight: turret spawn radius mixed close/mid/far so they no longer always appear far away

- The Greatest Knight: turret shots now fire from the head height

- The Greatest Knight: added knight misc skills - shield bash, blade sweep, charge, judgment lightning, and aura pulse

- The Greatest Knight: polished existing skills with sounds, cyan gradient messages, and clearer phase/victory text

- The Greatest Knight: minions gained grounded movement skills (pounce, lunge, hop, skitter) without sky-high jumps

- The Greatest Knight: boss, minions, and turrets now track targets much better (look skills + look before attacks/shots)

- The Greatest Knight: fixed minions freezing in place after look AI goals wiped default zombie chase pathfinding

- The Greatest Knight: fixed Invalid entity rotation NaN spam from look skills when spawned on top of the player

- The Greatest Knight: added signature skills Stormblade Salvo, Oathbreaker Crucifix, and Phantom Duelist (nested phases, projectiles, phase 1/2 variants)

- The Greatest Knight: polished older skills into a cohesive kit - stance locks so heal/signatures/casts don't collide, charge only on timers, phase-aware forcepull/minions/turrets

- The Greatest Knight: bolt rethemed to cyan trails/sounds with cooldowns; minion summon shortened and cyan-themed (no dirt/gravel channel)

- The Greatest Knight: scaled heal burst, minion erupt, forcepull, and turret shot damage by party size; damage vars refresh on phase heal

- The Greatest Knight: victory always unloads the force-loaded chunk; look/combat idle only while in SPAWN_1/SPAWN_2

- The Greatest Knight: minions, turrets, and phantoms are cleaned up when the boss dies

- The Greatest Knight: turret summons fixed to reliably spawn near the boss (was often failing with RLNC chances)

- The Greatest Knight: after the phase heal he goes mad - much faster skill timers/cooldowns and slight Speed, still fully attackable

- The Greatest Knight: rewrote fight messages to sound like the Knight

- Gorgon: death cleanup for Grimfang/Grotshak/Matuk/Mites moved into win skill (always runs, larger radius); win no longer gated by targetwithin

- Gorgon: rewrote spawn/minion dialogue to short venomous first-person lines

- Ragnis Tharkon: adds Ignis minions, doppelgangers, and lava dummies cleaned up on death; win no longer gated by targetwithin

- Ragnis Tharkon: rewrote skill and spawn messages to punchy fire-warlord callouts

- The Eye: boss Scale 2.8; minions locked as baby zombies (AgeLock + Scale ~0.4) so they read as small adds

- The Eye: Novabeam remade into 3 telegraph-then-burst volleys (sidestep between lines) instead of a continuous undodgeable beam

- The Eye: polished spawn intro, eruption telegraph, stunburst, minion summon, heal refresh, and turret look/NaN safety

- The Eye: death cleans up exploder/turret/fighter/tornado minions in a wide radius

- The Eye: added Singularity Gaze

- The Eye: cleaned filler/debug comments across the pack (same cleanup as other bosses)

- The Eye: Scale 2.2 baby husk + no gravity hover so hitbox matches the floating eye; spawn/turret/beam projectile origins retuned

- The Eye: switched from scaled husk to Size 4 slime so the hitbox is a floating cube matching the eye (no tall invisible body under it) (once after heal, under 50%) - title countdown, marked ground zones, near-eye pressure, heavy blast

- Fixed droptable command drop that caused console errors — replaced with direct gold_block item drop

- Fixed example setlevel ranges that used broken dash syntax instead of to-ranges