- Updated all mobs to use the new "Type" field instead of the old "MobType" (required for latest MythicMobs)
- Fixed outdated damage types: ICE is now FREEZE, removed MELTING and AIR (no longer valid in MC 26+)
- Ironspire Overlord now has a boss bar, kill messages, and immunity table so fights feel more polished
- Fixed duplicate config entries on Ironspire Overlord, Ironspire Archer, and Hider Zombie that could cause weird behavior
- Fixed old equipment format on End Skeleton and Evil Villager (colon style replaced with modern space style)
- Skeleton Sniper and Skeleton Archer can no longer convert to Strays in cold biomes
- Skeleton Archer now shows a boss bar during fights
- Added new mob: Bogged Toxin, a poisonous Bogged skeleton that leaves toxic clouds
- Added new mob: Windborn Sentinel, a Breeze-type mob with knockback and gust attacks
- Invisible Spider can now detect players by sound (Hearing)
- Hider Zombie can now detect players by sound (Hearing)
- Stunner Zombie is now slightly smaller (Scale 0.8) to match its low health
- Skilled Zombie now has a boss bar, kill messages, and immunity table
- Tank is now bigger (Scale 1.4), has a boss bar, kill messages, immunity table, and updated damage resistances
- Alpha Wolf is now bigger (Scale 1.3) and uses the Rusty wolf variant
- Sam the Snowman damage modifiers updated for MC 26+ (ICE → FREEZE, removed invalid MELTING)
- Lava Cube damage modifiers updated for MC 26+ (ICE → FREEZE)
- Lucky Villagers now use a shared template, cleaner config, same behavior, easier to maintain
- Ironspire Overlord now has a nameplate hovering above
- Fixed duplicate YAML key in Spider Skills, cave spider summon was overwriting regular spider summon
- Fixed ZOMBIE_HORDE_SLOWDOWN using invalid custom entitytype checks (simplified to vanilla ZOMBIE type)
- Fixed CONFUSION potion → NAUSEA (renamed in MC 1.20.5+) in Zombie Bleeding and Witch potions
- Fixed deprecated particles in Zombie Stunner (SPELL_MOB_AMBIENT, CRIT_MAGIC, REDSTONE → modern names)
- Fixed deprecated particle in Bee Damage (SPELL_MOB → entity_effect)
- Fixed Ninja Zombie equipment using old slot number format (:4/:3/:2/:1 → HEAD/CHEST/LEGS/FEET)
- Balanced Zombie Jumper landing damage (10 ignore-armor → 6 normal)
- Balanced Zombie Thrower throw velocity (20/12 → 3/2 — no longer launches players hundreds of blocks)
- Balanced Zombie Explosive death blast (15 dmg r=10 → 10 dmg r=5, throw velocity 25 → 10)
- Balanced Skilled Zombie poison attack (level 4 → level 2)
- Balanced Skeleton Sniper one-shot damage (20 → 12)
- Balanced Skeleton Archer projectile Mining Fatigue duration (2 minutes → 20 seconds)
- Balanced Bee sting damage percent (30-50% → 15-25% of target HP)
- Balanced Tank charge final hit damage (20 → 10)
- Balanced End Blaze projectile impact damage (15 ignore-armor → 8 normal)
- Balanced End Zombie & End Skeleton shield orbital hit damage (10 → 5 each)
- Balanced Water Sprite wave hit damage (10 → 5)
- Balanced Forest Guardian Root Snare final hit (10 dmg r=10 → 6 dmg r=3)
- Balanced Strider fireball hit (10 ignore-armor → 6 normal)
- Differentiated elemental creeper totem damages (were all identical 4-6):
- Venom: 3-4 dmg + stronger Poison (level 3)
- Frostbite: 2-3 dmg + harder freeze (200 ticks) + Slowness 3
- Magma: 5-7 dmg (highest raw damage)
- Void: 3-5 dmg (unchanged debuffs)
- Added Bogged Toxin skills: Toxic Cloud (poison AoE on death) and Moss Arrow (poisoned shots)
- Added Ghost skills: Terrify (Darkness + Slowness AoE) and Soul Drain (life-stealing aura)
- Added Windborn Sentinel skills: Cyclone Barrier (damaging orbital) and Updraft (launches players upward)
- Added AI targeting (clear + players) to Creeper Ore and Creeper BigBoomer (had ThreatTable but no targets)
- Fixed 7 remaining MobType → Type fields in Zombies.yml (scrambler/bomber/ninja/end/cave miner)
- Fixed Zombie Horde Summoner: removed dead NoGravity + unreachable attack skills (armor stands can't attack), added Despawn
- Fixed Zombie End equipment format (EndZombieHead:4 → HEAD), added RANDOM_NAME_ZOMBIE_END on spawn
- Fixed Zombie Cave Miner equipment format (colon style → space style)
- Fixed Ironspire Weapon + Banner Holder: removed duplicate AITargetSelectors blocks (second block was overwriting faction targets)
- Fixed ENDERMITE_MINIOM typo → ENDERMITE_MINION across mob, skill, and name files
- Fixed Invisible Enderman faction typo (ENDMOBS → ENDMOB), added Health/Damage/FollowRange/Despawn/MaxCombatDistance
- Added Health/Damage/FollowRange/Despawn/options to Invisible Spider, Invisible Cave Spider, and Webber Spider
- Fixed Water Sprite Size → Scale (modern field name)
- Fixed Alien Minion and Ghost using BABY_ZOMBIE → ZOMBIE with Baby: true
- Added display name + proper AI targeting to Rancie Pig (was missing nameplate, had ThreatTable without targeting)
- Added FollowRange/MaxCombatDistance/PreventLeashing/PreventItemPickup to Lifewisp Guardian, Arid Marauder, Forest Guardian
- Added fire immunity DamageModifiers to End Blaze
- Added PreventRandomEquipment/PreventItemPickup/PreventLeashing to Skeleton Sniper
- Added RANDOM_NAME_BOGGED_TOXIN on spawn to Bogged Toxin
- Fixed deprecated potion type SLOW → SLOWNESS across Zombie Skills, Misc Skills, Shadow Cloaker (20+ occurrences)
- Fixed deprecated potion type HARM → INSTANT_DAMAGE in Skilled Potion Attack and Witch Potion
- Fixed deprecated particles: BLOCK_CRACK → BLOCK, VILLAGER_ANGRY → ANGRY_VILLAGER, SMOKE_LARGE → LARGE_SMOKE, VILLAGER_HAPPY → HAPPY_VILLAGER, SMOKE_NORMAL → SMOKE, WATER_BUBBLE → BUBBLE, DRIP_WATER → DRIPPING_WATER, WATER_SPLASH → SPLASH, explosion_huge → EXPLOSION_EMITTER
- Fixed Pinata teleport: particle → particles, Reverse_Portal → REVERSE_PORTAL
- Balanced Skilled Bash throw velocity (5/5 → 2/1)
- Balanced Skilled Potion Attack: SLOW → SLOWNESS, duration 200 → 100, level 4 → 2; DARKNESS same; HARM → INSTANT_DAMAGE
- Balanced Ninja Damage throw velocity (10/5 → 3/1)
- Balanced Bomber Hit throw velocity Y (10 → 2)
- Balanced Zombie Throw Items velocity (15/10 → 3/2)
- Balanced Water Creature leap velocity (20 → 2 — was launching mobs out of render distance)
- Balanced Snow Triple Shooter hit: damage 12 → 5, freeze ticks 300 → 100
- Balanced Pillager Grip pull velocity (8 → 2)
- Balanced Crystal Explode throw velocity (20/5 → 5/2) for all 3 crystal types (World/Nether/End)
- Balanced Alien Meteor throw velocity (25/3 → 5/2) for both normal and boss variants
- Balanced End Blaze Projectile-END: removed duplicate throw (velocity 10/3 was overriding the first throw)
- Balanced Shadow Eclipse aura duration (99999 → 400 ticks — no longer infinite)
- Balanced Ghost levitation duration (9999999 → 600 ticks — no longer permanent)
- Balanced Enderman Teleporter potion durations: Wither + Darkness 300 → 120 ticks (all 5 rings)
- Changed Drowned Shifter lightning → fakelightning (prevents fire/unintended damage)
- Added Cooldown: 15 to Lifebloom (was re-castable immediately after cancel)
- Added Cooldown: 1 to Magma Fire, End Zombie Damage, Alien Attack DMG (prevents damage spam)
- Fixed CREEPER_BLUFF names, were identical to Charged Creeper names, now unique (Trickster/Faker/Decoy/Jester/Prankster)
- Fixed SCAMPER_CREEPER names, were identical to Void Creeper names, now unique (Zippy/Scurry/Dasher/Sprinter/Runner)
- Renamed ENDERMITE_MINIOM → ENDERMITE_MINION in Names Skills (typo fix)
- Added RANDOM_NAME_ZOMBIE_END name set (End Zombie/Void Walker/Ender Corpse/Chorus Shambler/End Lurker)
- Added RANDOM_NAME_BOGGED_TOXIN name set (Toxic Bogged/Venomous Archer/Plague Shooter/Blight Archer/Noxious Bogged)
Lucky Villager
- Added dialog system for Luckty villager but disabled by default, swap instructions in the file if you have Premium
- Clear section headers and comments so you know exactly what to enable or disable
Boss The Eye
- Fixed MobType → Type on all 3 minion mobs (Exploder, Turret, Fighter)
- Fixed BABY_ZOMBIE → ZOMBIE with Baby: true on all 3 minions
- Added PreventItemPickup: true to all 3 minions
- Fixed old equipment slot format :4 → :HEAD on head-swapping skills
- Fixed deprecated potion DAMAGE_RESISTANCE → RESISTANCE in healing and onspawn skills
- Fixed deprecated potion SLOW → SLOWNESS in healing skills
- Fixed copy-paste debug comments that said "Gorgon" instead of "The Eye"
- CRITICAL: Added missing the_eye_dmg variable — boss melee was doing 0 damage
- Fixed remaining DAMAGE_RESISTANCE → RESISTANCE in death cinematic (2 occurrences)
- Fixed remaining SLOW → SLOWNESS in eruption skill (2 occurrences) and novabeam laser
- Fixed deprecated particle explosion_huge → EXPLOSION_EMITTER in stunburst and death skills
- Fixed deprecated particle explosion_large → EXPLOSION in minion skills
- Fixed deprecated particle SMOKE_NORMAL → SMOKE in eruption skill (10 occurrences)
- Fixed deprecated particle EXPLOSION_LARGE → EXPLOSION in eruption skill (14 occurrences)
- Fixed old equipment slot :4 → :HEAD in death cinematic
- Added PreventItemPickup: true to The Eye boss mob
- Added PreventItemPickup: true to tornado minion
- Removed duplicate enchantments from all boss drop items (UNBREAKING x2 on all pieces, BLAST_PROTECTION x2 on chestplate, SHARPNESS x2 on sword)
- Removed conflicting TotalItems from droptable (was overriding MinItems/MaxItems)
- Lowered RequiredDamagePercent from 75 to 15 — group bosses were nearly impossible to qualify for loot
Boss Ragnis Tharkon
- Fixed MobType → Type on Tharkon, Tharkon Minion, and Tharkon Doppelganger
- Fixed deprecated potion SLOW → SLOWNESS across combat, doppelganger, onspawn, blaster, and levitator skills
- Fixed deprecated potion DAMAGE_RESISTANCE → RESISTANCE in onspawn and levitator skills
- Fixed copy-paste debug comments that said "Gorgon" instead of "Tharkon"
- CRITICAL: Fixed doppelganger stance mismatch — swap mechanic was never executing
- CRITICAL: Fixed magma cube size conditions — sizes 1-2 never triggered any explosion
- Fixed extreme leap velocities (150-250 → 8-10) — boss was launching across the map
- Fixed deprecated particle SMOKE_NORMAL → SMOKE in storm, ignis, and blaster skills
- Fixed deprecated particle EXPLOSION_NORMAL → POOF in ignis skill (2 occurrences)
- Fixed deprecated particle explosion_large → EXPLOSION in ignis skill (2 occurrences)
- Fixed deprecated particle EXPLOSION_LARGE → EXPLOSION in onspawn
- Fixed deprecated particle SMOKE_LARGE → LARGE_SMOKE in onspawn (2 occurrences)
- Added PreventItemPickup and PreventRandomEquipment to minion and doppelganger mobs
- Added fire immunity (FIRE, FIRE_TICK, HOT_FLOOR, LAVA) to Ignis minion
- Removed duplicate enchantments from all boss drop items
- Fixed lore typo on Blazebane Emberblade: "a golden axer" → "a netherite sword"
- Removed conflicting TotalItems from droptable
- Lowered RequiredDamagePercent from 75 to 15
Boss Gorgon
- Fixed MobType → Type on Gorgon and all 4 minions (Grimfang, Grotshak, Matuk, Mites)
- Fixed old equipment slot format :4 → :HEAD on all 3 head-switch skills
- Fixed deprecated potion SLOW → SLOWNESS across combat, onspawn, axecision, minion summon, and rapid onslaught skills
- Fixed deprecated potion DAMAGE_RESISTANCE → RESISTANCE in onspawn and minion summon skills
- Fixed deprecated particle SMOKE_NORMAL → SMOKE in combat weakness effect
- Fixed deprecated material GOLD_AXE → GOLDEN_AXE in axecision striker skill, equipment drop table, and item definition
- Fixed deprecated potion CONFUSION → NAUSEA in rapid onslaught skill
- Fixed deprecated particle explosion_large → EXPLOSION in death skill (3 occurrences)
- Fixed copy-paste error: Mites kill message was showing "Matuk" instead of "Mites"
- Added fire immunity (FIRE, FIRE_TICK, HOT_FLOOR, LAVA) to Grimfang minion
- Added PreventMobKillDrops to Grimfang minion (other 3 minions already had it)
- Removed conflicting TotalItems from droptable
- Lowered RequiredDamagePercent from 75 to 15
Boss The Greatest Knight
- Fixed MobType → Type on The Greatest Knight and Knight Minion
- Fixed BABY_ZOMBIE → ZOMBIE with Baby: true under Options on Knight Minion
- Fixed deprecated potion DAMAGE_RESISTANCE → RESISTANCE in onspawn and healing skills
- Fixed deprecated potion SLOW → SLOWNESS in summon minions skill
- Fixed copy-paste debug comments that said "Gorgon" instead of "The Greatest Knight"
- CRITICAL: Added missing phase 2 melee damage variable — boss did 0 melee damage in phase 2
- Fixed duplicate YAML key THE_GREATEST_KNIGHT_BOLT-Tick (was defined twice in SKILL_BOLT.yml)
- Fixed deprecated particle VILLAGER_ANGRY → ANGRY_VILLAGER in healing skill
- Fixed deprecated particle explosion_large → EXPLOSION in healing and onspawn skills
- Fixed deprecated particle hugeexplode → EXPLOSION_EMITTER in forcepull skill
- Fixed deprecated particle explosion_huge → EXPLOSION_EMITTER in summon minions skill
- Fixed deprecated particle spell_instant → INSTANT_EFFECT in onspawn skill
- Removed conflicting TotalItems from droptable
- Lowered RequiredDamagePercent from 75 to 15
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