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Custom Mobs - UPDATE - 3.2.0

- Added a new example mob that spawns in custom biomes generated by the TerraformGenerator plugin (muddy_bog, cherry_grove, scarlet_forest, crystalline_cluster).

- Lucky villager will no longer spawn so often.

- Lucke villager's droptable has been regulated, so some items are much rarer to get from the trader.

- Added "CREEPER_SCAMPER" and "MINI_CREEPER" to random spawning.

- Added random naming for all custom mobs with lvl included in the name.

- "ZOMBIE_BLEEDING" has been completely rewritten

- It appears that using "inregion" has caused issues with random spawning in custom worlds (reported by a user; untested by me as I don't use custom worlds).

- There's has been added more sounds and effects to crystals 

- Crystals mob file has been optimized

- There's added more variety of drops to Crystals

- Crystals will no longer explode as frequently; previously, crystals in the Nether and the End would explode constantly.

- Fixed Zombies Random Spawning, they wasn't spawning

- Reduced the spawn rate of non-zombie mobs in zombie hordes.

- All mobs will now drop a randomized amount of experience points and not a fixed amount.

- Rancie Pig will now spawn more often.

- Changed chances of drops in all droptiers.

- Added three example mobs with level-based drop tables demonstrating how to configure MythicMobs to use different rewards based on mob level.